Features
Quests
- Making quests with one or more quest steps
- Multiple tasks in each quest step possible
- Quest log and Bio log saving
- Rewarding with anything from database (including attribute points)
- Defining default rewards
- Quests can have different starts (not only NPC conversations)
Items
- Items can be assigned to item categories
- Identical stronger versions of an item can be created automatically
- Usable effects can be added
- You can choose a custom slot the item is equipped into (new equipment slots can be added)
- You can choose if item is droppable/ destroyable/ stackable
- Variety of attributes can be set (value, rarity, item level, damage, durability...)
Conversations
- Every part of conversation and text lines can have up to 9 different conditions
- Every part can have multiple player line text
- You can select if player can end conversation
- You can choose if player can return to the beginning of the conversation
- Events can be added to every part of conversation and text lines
- Reaction (new conversation part) can be added to player text line
- You can display all conversation for specified NPC
Shops
- Shops can be assigned to NPC
- You can add single items, as well item categories of items the shop will sell
- Items the shop sells can have up to 9 different conditions, as well as item categories and shop itself
- You can choose how often the shop will respawn its goods
- You can choose if the shop will accept all trade goods (if it will buy everything from player)
- Buy/sell modifier can be set (how many times value is decreased or increased when trading)
- It is possible to choose currency player can trade with
AI
- Enemy has random patrol (no waypoints)
- Can attack players
- Calculates chance to miss
Enemy
- Variety of attributes can be set (hit points, experience, evade, hit...)
- Stats can be set manually or calculated automatically based on chosen level (can be edited, too)
- You can set enemy’s difficulty, making the enemy weaker or stronger
Inventory
- Size of inventory can be changed
- Supports items in stack
- You can drop item back in the world
Skills & attributes
- New custom skills and attributes can be added
- You can set what exactly specific skill or attribute will increase
- You can set minimum and maximum value of skill or attribute
GUI
- Inventory
- Quest log
- Main menu & in game menu
- Creature info
Random dungeon creation
- You can create random dungeon using this feature in one minute, just apply textures on result
General settings
- Allows changing basic game’s settings- You can change Levelling system, level rewards, damage system, critical attacks, armor’s dependence, hit chances and inventory settings